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Monsters of Mican Demo
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Devlog
Monsters of Mican Demo Update!
May 09, 2024
by
Skittzo
1
The demo has now been updated to be on par with the latest retail version! As usual only the first few dungeons are present, but this update introduces a new playable prologue section which doubles as...
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Monsters of Mican Major Update 1: Monster Buddies!
December 11, 2023
by
Skittzo
Monster Buddies Update! The main focus of this update is the Monster Buddies system, but it contains a ton more. The other major addition is the Monster Rush and Boss Rush, but I will go into every ch...
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Manual of Mican (v1)
September 18, 2023
by
Skittzo
#Manual
Greetings! So, the game does have a tutorial at the start but I figured I should also make a separate manual. So I've attached a PDF of the relevant info (with some artwork), I may update it as needed...
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Demo Update 14
August 21, 2023
by
Skittzo
Where are demo updates 1 through 13 you might ask? Well, some questions are better left unanswered.... Anyway, this is a fairly large update. I fixed a ton of bugs including one which every enemy clas...
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Small UI/QOL patch
May 08, 2023
by
Skittzo
Hi there party people! This time there's not much new to report. I've finalized all of the abilities, so they all actually work properly, and I've added a few new UI features and quality of life upgra...
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Monsters of Mican update 3: Artifacts and Audio!
April 22, 2023
by
Skittzo
Who doesn't love a good artifact? Whether it's the Astrella Saber or the Boxer Briefs we now have unique equipment for any modern sensibility! That is to say, I added a new artifact system. Now when f...
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Major Update- New game demo
January 19, 2023
by
Skittzo
Hello everyone! I know it's been a while, but I have some major news to share. First, I've overhauled a ton of the game systems and mechanics. Enemies now have semi-randomized traits which greatly cha...
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Development Update
November 17, 2022
by
Skittzo
Hello all, it's been a minute. I'm writing to update that game development is still ongoing, despite me not putting out many updates lately. I am running into a few roadblocks, including my day job, f...
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Tower update 1
August 21, 2022
by
Skittzo
Fixed a few major and a few minor issues with the tower demo, including all major save/load issues and added a quick control breakdown...
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New dungeon demo!
August 20, 2022
by
Skittzo
Hi there! Been busy with something else this time, a demo of a single dungeon. I feel this might be a better way to show off the game than plopping you in the starting town like the main demo does. Fo...
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Weekly bestiary log, entry 2
August 03, 2022
by
Skittzo
Welcome back to another round of Skittzo's Crazy Creature Camp! Let's dive right in with another pig pal. Pigand: Bandits and scofflaws of Mican are often given harsh sentences, usually some manner of...
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Weekly bestiary log, entry 1
July 30, 2022
by
Skittzo
Since I literally cannot think of anything else besides this project in my free time I've decided to share more about my favorite part of designing this game so far: the enemies . As I've noted, so fa...
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Update 1.092
July 28, 2022
by
Skittzo
This is the biggest update to the demo yet. The major change is the introduction of the final game's dynamic and procedural equipment system. No longer will you just have 12 of the same iron longsword...
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Update 1.05
June 03, 2022
by
Skittzo
Fixed a bunch of UI bugs that I had never gotten around to testing. Also (hopefully) fixed table/lever bug in bar dungeon. Fixed char menu bug that cropped up after saving/loading or moving to a new m...
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Update 1.04
May 31, 2022
by
Skittzo
New version of the demo is available. This one adds a lot, including music for each area, the ability tab in the character menu is finally functional, along with the magic shop (big wizard tower in to...
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Update 1.03
May 24, 2022
by
Skittzo
Updated notes: Fixed various UI bugs Added new services in town Training hall (big blue building in the back), use it to level up Library (plaster building with red roof west of fountain), use to lear...
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