Monsters of Mican Major Update 1: Monster Buddies!


Monster Buddies Update!

The main focus of this update is the Monster Buddies system, but it contains a ton more. The other major addition is the Monster Rush and Boss Rush, but I will go into every change I made (that I can remember) below. I'll separate them into minor additions (some of which are actually extremely helpful), major additions and bug fixes.

Minor Additions:

  • Added contextual skill indicators in the equip item screen, letting you compare the selected characters skills governing use of the equipped item and the item to be equipped
  • Added clarifications about armor type (i.e. Light Armor/Heavy Armor/Robe Armor) in item descriptions for armor
  • Added a red asterisk to any empty equipment slot if you carry an equippable item of that type in the inventory
  • Added a green arrow indicator to a filled equipment slot if you carry a better item of that type. (Note: "better" in this case means the base stats are better after skill calculation, special enchantments are not taken into account)
  • Added a green crown indicator to show which item in the inventory is the "best in slot" for the selected slot
  • Added an "equip best in slot" button to each individual item slot and an overall "equip best in all slots" button, which will automatically equip one/all "best in slot" items for the selected character
  • Space button can now be used to sell selected item in sell screen, to help speed up mass selling
  • Minor fix to the way the sell screen is displayed
  • Added "target needed" crosshair indicator to ability icons which require a target before use
  • Added all loading screen tips to a new "hints/tips" section of the notes screen
  • Added detailed combat tutorial which appears the first time a player initiates combat
  • Added an indicator for which skills and/or stats are checked when hovering over a relevant interaction option (i.e. disarm trap checks burglary, dexterity and luck)
  • Added a list of currently equipped items in the relevant slot when hovering over an item in chest
  • Added a red text indicator showing how many skill points will be used when hovering over an "add to skill" button
  • Changed the text color for "important items" from dark purple to a more viewable light green
  • Changed the default sword icon in equipment to be more distinct from the dagger icon
  • Added tooltip descriptions for conditions, hover over condition to view
  • Removed MP cost for using wands
  • Added a KillZ, which will teleport the player back to the default start location if they manage to fall out of the level
  • Raised the damage dealt by the trap outside of Commander Blargh's room
  • Added "best buddy" trait to Gragh and Bragh, to better reflect their friendship
  • Added new input control to select previous character (shift+tab)
  • Disallowed targeting bosses before engaging them in boss fight (avoids 1-shotting the boss before the cutscene can play)
  • Added additional robe armor items, robe armor now works with the dodge skill
  • Shops now refresh items only when loading the level (via saving/loading [savescum away!] or leaving the map)
  • Added detailed description for Character Creation menu, explaining each item in detail, including each Class-specific ability



Major Additions:

  • Added a Monster Rush Zone, accessible from the Unearthed Pit. Note: Monster Rush is unavailable in the free demo. Stay tuned for the full release info.  
    • Face over a dozen waves of progressively harder monsters, facing one of every monster type in the game
      • Monster Rush resets when leaving the level, so you can grind to your heart's content, if you choose.
    • After completing the Monster Rush you can attempt a Boss Rush, fighting all 13 Bosses in the game- at once!!
      • Completion of the Boss Rush unlocks two extremely useful secret spells.
  • Added a new Monster Buddy system, and the associated Monster Lore skill. 
    • Monster Lore introduces the "befriend" ability, which allows the user to recruit any monster they face in battle.
    • Recruited Monster Buddies can be visited and interacted with at the new Monster Glade map, accessible from just outside of town.
      • You will be rewarded for each 10 monsters you add to Monster Buddies
    • Recruited Monster Buddies can also be "unleashed" onto enemies, via the new "unleash" and "stampede" abilities.

Bug Fixes:

  • Fixed missing collision on several ceilings
  • Fixed collision bug on Red Lich
  • Fixed issues with saving/loading after Mutono boss (Not available in free demo)
  • Fixed issue where the player could jump in some menus
  • Fixed issues with minor gaps between some walls allowing monsters to see the player from behind the wall
  • Fixed issue with using a scroll on a character who wasn't skilled enough to learn the spell
  • Fixed issue with wand use causing unlearned abilities to show up on the quick spell menu
  • Fixed player start location in Hall of Bones (Not available in free demo)
  • Fixed issues with load button not working during game over screen
  • Fixed issue with character menu being toggleable during game over

Files

Monsters of Mican Demo- PC 1 GB
Version 15 Dec 08, 2023
Monsters of Mican Demo- Linux 1 GB
Version 4 Dec 11, 2023

Get Monsters of Mican Demo

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