Monsters of Mican Major Update 1: Monster Buddies!
Monsters of Mican Demo » Devlog
Monster Buddies Update!
The main focus of this update is the Monster Buddies system, but it contains a ton more. The other major addition is the Monster Rush and Boss Rush, but I will go into every change I made (that I can remember) below. I'll separate them into minor additions (some of which are actually extremely helpful), major additions and bug fixes.
Minor Additions:
- Added contextual skill indicators in the equip item screen, letting you compare the selected characters skills governing use of the equipped item and the item to be equipped
- Added clarifications about armor type (i.e. Light Armor/Heavy Armor/Robe Armor) in item descriptions for armor
- Added a red asterisk to any empty equipment slot if you carry an equippable item of that type in the inventory
- Added a green arrow indicator to a filled equipment slot if you carry a better item of that type. (Note: "better" in this case means the base stats are better after skill calculation, special enchantments are not taken into account)
- Added a green crown indicator to show which item in the inventory is the "best in slot" for the selected slot
- Added an "equip best in slot" button to each individual item slot and an overall "equip best in all slots" button, which will automatically equip one/all "best in slot" items for the selected character
- Space button can now be used to sell selected item in sell screen, to help speed up mass selling
- Minor fix to the way the sell screen is displayed
- Added "target needed" crosshair indicator to ability icons which require a target before use
- Added all loading screen tips to a new "hints/tips" section of the notes screen
- Added detailed combat tutorial which appears the first time a player initiates combat
- Added an indicator for which skills and/or stats are checked when hovering over a relevant interaction option (i.e. disarm trap checks burglary, dexterity and luck)
- Added a list of currently equipped items in the relevant slot when hovering over an item in chest
- Added a red text indicator showing how many skill points will be used when hovering over an "add to skill" button
- Changed the text color for "important items" from dark purple to a more viewable light green
- Changed the default sword icon in equipment to be more distinct from the dagger icon
- Added tooltip descriptions for conditions, hover over condition to view
- Removed MP cost for using wands
- Added a KillZ, which will teleport the player back to the default start location if they manage to fall out of the level
- Raised the damage dealt by the trap outside of Commander Blargh's room
- Added "best buddy" trait to Gragh and Bragh, to better reflect their friendship
- Added new input control to select previous character (shift+tab)
- Disallowed targeting bosses before engaging them in boss fight (avoids 1-shotting the boss before the cutscene can play)
- Added additional robe armor items, robe armor now works with the dodge skill
- Shops now refresh items only when loading the level (via saving/loading [savescum away!] or leaving the map)
- Added detailed description for Character Creation menu, explaining each item in detail, including each Class-specific ability
Major Additions:
- Added a Monster Rush Zone, accessible from the Unearthed Pit. Note: Monster Rush is unavailable in the free demo. Stay tuned for the full release info.
- Face over a dozen waves of progressively harder monsters, facing one of every monster type in the game
- Monster Rush resets when leaving the level, so you can grind to your heart's content, if you choose.
- After completing the Monster Rush you can attempt a Boss Rush, fighting all 13 Bosses in the game- at once!!
- Completion of the Boss Rush unlocks two extremely useful secret spells.
- Face over a dozen waves of progressively harder monsters, facing one of every monster type in the game
- Added a new Monster Buddy system, and the associated Monster Lore skill.
- Monster Lore introduces the "befriend" ability, which allows the user to recruit any monster they face in battle.
- Recruited Monster Buddies can be visited and interacted with at the new Monster Glade map, accessible from just outside of town.
- You will be rewarded for each 10 monsters you add to Monster Buddies
- Recruited Monster Buddies can also be "unleashed" onto enemies, via the new "unleash" and "stampede" abilities.
Bug Fixes:
- Fixed missing collision on several ceilings
- Fixed collision bug on Red Lich
- Fixed issues with saving/loading after Mutono boss (Not available in free demo)
- Fixed issue where the player could jump in some menus
- Fixed issues with minor gaps between some walls allowing monsters to see the player from behind the wall
- Fixed issue with using a scroll on a character who wasn't skilled enough to learn the spell
- Fixed issue with wand use causing unlearned abilities to show up on the quick spell menu
- Fixed player start location in Hall of Bones (Not available in free demo)
- Fixed issues with load button not working during game over screen
- Fixed issue with character menu being toggleable during game over
Files
Monsters of Mican Demo- PC 2.1 GB
Version 15 Dec 08, 2023
Monsters of Mican Demo- Linux 1.7 GB
Version 4 Dec 11, 2023
Get Monsters of Mican Demo
Monsters of Mican Demo
A modern whimsical take on old-school RPGs by a solo dev
Status | In development |
Author | Skittzo |
Genre | Role Playing, Adventure |
Tags | 3D, blobber, Fantasy, First-Person, Funny, Loot, Monsters, Singleplayer, Unreal Engine |
More posts
- Monsters of Mican Demo Update!May 09, 2024
- Manual of Mican (v1)Sep 18, 2023
- Demo Update 14Aug 21, 2023
- Small UI/QOL patchMay 08, 2023
- Monsters of Mican update 3: Artifacts and Audio!Apr 22, 2023
- Major Update- New game demoJan 19, 2023
- Development UpdateNov 17, 2022
- Tower update 1Aug 21, 2022
- New dungeon demo!Aug 20, 2022
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