Congrats on the release Skittzo! Am trying to remember, are you the fellow I used to chat to on FB who made a cool 3D Quest for Glory fan game called 'Heroism - The Art of De-Fence' that I tributed on my QFG fan page at Blake's Sanctum. I remember how we used to talk yeeeears ago about you switching over to a Might & Magic style game on an island and you'd send me demos to test out that looked pretty cool. If so it's great to see the end of that long journey!
Thanks! I actually released this on Steam a month ago, just now catching up with Itch. This is kinda the end result of that idea, yeah. Hopefully I'll be able to work out a sequel too.
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bug report- one of the bookcases in the arcana wing of the unveiled archives gives out (what i'm assuming is) an unlimited amount of witch hats
Thank you. I actually noticed that a little while ago but it slipped through the cracks during my last update.
found another one- the chest in lord muffin's lair can be looted repeatedly
just finished the main quest last night- now working on the other areas added in the newer updates. two thumbs up! ^_^
Thank you! I'll make sure to check on that one too!
I'm glad you enjoy the game! If you want to leave a rating or review I'd greatly appreciate it
does this include the vitreous expansion (the one recently released for the steam version)?
Yes! I have not had the time to update the itch page, I apologize, but the game version itself has been updated to match the steam version.
awesome, thanks
Congrats on the release Skittzo! Am trying to remember, are you the fellow I used to chat to on FB who made a cool 3D Quest for Glory fan game called 'Heroism - The Art of De-Fence' that I tributed on my QFG fan page at Blake's Sanctum. I remember how we used to talk yeeeears ago about you switching over to a Might & Magic style game on an island and you'd send me demos to test out that looked pretty cool. If so it's great to see the end of that long journey!
Thanks! I actually released this on Steam a month ago, just now catching up with Itch. This is kinda the end result of that idea, yeah. Hopefully I'll be able to work out a sequel too.